God of Riffs: Battle for The Metalverse!

God of Riffs: Battle For The Metalverse! was the first official job I ever had, alongside the first official XR title i've ever worked on. While it isn't the greatest title, it helped me with learning about QA Testing for XR Titles. It also helped Vyersoft gain some credit to be able to get the deal for Exercise Your Demons! from Meta.

Excerpts of Work

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Details the ins-and-outs of the combat system used in game, consisting of a gameplay loop of attacking, dodging, and defending.

Mixed Reality

This excerpt details our plan for "Mixed Reality". This was my team's first time entering this frontier, and I have to say it was very fulfilling to see it come to life. A Diagram is presented and explained, showcasing our plans for overlaying a virtual world with depth over a player's real life home.

Battles and Stages

This excerpt details a small bit of combat-related info, but mainly divulges into how stages affected the fights players would find within them.

Gameplay and Enemies
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Gives quick summaries of various mechanics further detailed in other sections of the GDD. All mechanics were successfully implemented into the final game.

Gateway Surfing

This Excerpt details "Gateway Surfing", a fun minigame (that I loved designing the patterns for) to serve as a break in the physical action for players. Rather than using their fists, players were dependent on using their entire bodies to avoid incoming debris whilst traveling to the next stage.

Main Menu

This excerpt details the Main Menu, alongside all features found within it's sub-menus.

Mechanics Summary
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A small excerpt detailing the fundamental gameplay pillars of EYD!

Accessibility & Comfort Considerations

Details plans to follow non-required Virtual Reality Checks to increase accessibility for players.

Game Pillars

Excerpts of Work

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Manual QA